Blaze
Blaze
| Health points | 20 ( |
|---|---|
| Attack strength | Fireball: 5 ( Contact: Easy: 4 ( Normal: 6 ( Hard: 9 ( |
| Spawn | Nether Fortresses, light level of 11 or less |
| Common drops |
|
| Experience | 10 |
| Internal ID | PC: 61 PE: 43 |
| Entity ID | blaze |
| “ | Alchemy addicts and experience farmers are among the few who might have good things to say about the blaze, a ferocious, flaming mob that spawns in the formidable Nether Fortresses. There they patrol, to unknown purpose, aggressively flambĂ©ing any and all adventurers who enter their domain. | „ | |
| —Marsh Davies[1] |
Spawning
Blazes can spawn naturally in nether fortresses at a light level of 11 or less.Monster spawners
Blazes spawn from spawners found in nether fortresses. They can spawn in a 9x9 area around the spawner on the same level, one level higher and one level lower.Drops
When killed by a player or tamed wolf, a blaze may drop one blaze rod. Looting increases the maximum drop by 1 per level. Blazes which are killed by other causes will not drop anything. In the Console Edition, they also drop 0–2 glowstone dust.They also drop 10 experience when killed by a player or tamed wolf.
Behavior
Although blazes are able to fly, they will stay on the ground or sink down slowly in the air when not attacking. Blazes will not attempt to swim upwards in lava or water, unlike zombie pigmen. Despite taking damage from water (see #Combat), blazes will make no attempts at their protection if somehow pushed or dropped into water. Blazes' pathfinding does not avoid fire, avoids water like other mobs avoid lava, and treats lava like other mobs treat water.Blazes will target players within 48 blocks. If a blaze is damaged by a player or other mob, it will alert other blazes within 48 blocks to target the attacker. When a blaze has a target, it will begin flying (attempting to remain 0.5–3.5 blocks above the target) and slowly approach the target.
The blaze's normal attack is a trio of fireballs, shot from up to 16 blocks away. Blazes will shoot even without line of sight to the target. When using this attack, the blaze will catch fire for 3 seconds, shoot three fireballs over the course of 0.9 second, then extinguish the fire and wait for 5 seconds before attacking again. A blaze shoots its fireballs with roughly the same lack of accuracy as a dispenser; however the blaze's shots maintain the same speed all the way to the target, unlike the dispenser's which starts slow and accelerates.
Blazes within 2 blocks of their target will instead perform a melee attack that does 6 (
Blaze fireball
Blaze Fireball
| Internal ID | PC: 13 PE: 94 |
|---|---|
| Network ID | PC: 64 |
| Entity ID | PC: small_fireball PE: smallfireball |
Data values
Blaze fireballs are also entities which have associated entity data. Their entity ID issmall_fireball.
Entity data- Tags common to all entities see Template:Nbt inherit/entity/template
direction: List of 3 doubles. Should be identical to Motion.
life: Increments each tick when the projectile is not moving; resets to 0 if it moves. Has no effect, though is still saved/read
power: List of 3 doubles that acts likedirectionbut without resistance
Combat
Main article: Tutorials/Combat § Blaze
In addition to normal weapons, blazes can be hurt by snowballs, taking 3 (Data values
- See also: Chunk format
blaze.
Entity data- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
Video
Achievements
Main article: Achievements
| Icon | Achievement | In-game description | Prerequisites | Actual requirements (if different) | Availability | Xbox points earned | Trophy type (PS) | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| PC | Xbox | PS | Wii U | ||||||||
![]() | Into Fire | Relieve a Blaze of its rod | We Need to Go Deeper | Pick up a blaze rod from the ground. | Yes | Alt | Alt | Alt | Alt | — | — |
| Into The Nether | Alt | Yes | Yes | Yes | Yes | 20G | Silver | ||||
History
| Official release | ||||
|---|---|---|---|---|
| 1.0.0 | Beta 1.9-pre1 | Added blazes. | ||
| Beta 1.9-pre4 | Blazes only dropped items when they aren't on fire (about to attack); this has since been fixed, and they will now have a chance to drop Blaze Rods any time they are killed. | |||
| Beta 1.9-pre5 | Blazes only drop a blaze rod when killed by the player. | |||
| 1.0.0-RC1 | Sounds specific to Blazes added. They make "breath" sounds and make metallic clunks when hurt. | |||
| 1.4.2 | 12w36a | Blazes can now spawn anywhere in a nether fortress. | ||
| 1.8 | 14w06a | The blaze's AI has been altered. Blazes will now attempt to attack the player even if there are blocks between them. A blaze will also alert other blazes in a staggering 50 block radius around itself of the player's presence upon being hit, causing all blazes within the wide radius to swarm the player, if they have a clear path. They now have a decreased firing distance: previously, blazes would shoot at the player from about 32 blocks away once angered, but they now shoot from only 16 blocks. When the player moves out of their radius, they will slowly "walk" over to the player, flying over obstructions in the way, but no longer pathfinding around walls and corners.[Verify] When within melee range, the blaze will now actively rush towards the player and attempt to hit them out of melee range, and shoot fireballs once the player is out. They will not attempt to swim in water or lava, instead sinking to the bottom. | ||
| 1.11 | 16w32a | Changed entity ID from Blaze to blaze. | ||
The fireball's entity ID is changed from SmallFireball to small_fireball. | ||||
| 16w35a | Blazes are now dealt 1 ( | |||
| 16w40a | Tags xTile, yTile, zTile, inTile and inGround were removed from the small fireball entity data. | |||
The life tag is no longer used for anything, but still saved/read. | ||||
| Pocket Edition Alpha | ||||
| 0.12.1 | build 1 | Added blazes. | ||
| ? | Blazes are neutral in Creative mode. | |||
| Blazes now have sounds. | ||||
| 0.13.0 | build 1 | Blazes are now passive in Creative mode. | ||
| 0.14.0 | build 1 | Blaze texture now glows. | ||
| Console Edition | ||||
| TU7 | CU1 | 1.00 | Patch 1 | Added blazes. |
| TU8 | Blazes drop 0–2 glowstone dust when killed. | |||
Trivia
- When throwing a potion of invisibility on a blaze, the smoke will stay visible.
- Blazes can fight each other if one accidentally hits another with a fireball when not fighting a player.
- According to Jeb, blaze look like that because all mobs in Minecraft are cuboid-shape, so to make them flame-like and magical, he created them as a core surrounded by rotating rods, and he gave them eyes so they had personality.[2]
Gallery
- A close up look at the blaze spawner in a nether fortress.

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